Website powered by
Maikel van Hoof a.k.a. Laggtastic
Maikel van Hoof a.k.a. Laggtastic
3D Designer @ Electude
Valkenswaard, Netherlands

Summary

3D Artist with a 2D background (pencil art, later digital as well)
Experience in High poly and low poly modeling, texturing and rendering.
Familiar with Unity5.

Skills

3D ModelingTexturingLevel DesignRenderingConcept ArtSketching

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag

Experience

  • 3D artist at Electude
    Nuenen, Netherlands
    July 2018 - Present

    3D artist, creating highpoly 3D models for automotive E-learning content.

  • 3D artist internship at Team6 Game Studios
    Assen, Netherlands
    August 2014 - January 2015

    During my internship at Team6 Game Studios I was a 3D artist. Most of all creating assets or adjusting & finalizing existing models. Next to modeling I also had the task to render some low poly models, and in addition to that I also have created several 2D visuals for their games.

  • 3D artist internship at 3DiMerce
    Eindhoven, Netherlands
    January 2014 - June 2014

    I was 3D artist during my internship at 3DiMerce. I did some modeling, texturing but most of all finalizing existing models, which had no materials. My main task was to make them look as realistic as possible by observing video's and images of the particular product, and try to apply it to the 3D models.